Sunday, November 30, 2008
Possible Developments
My Own Contributions
I really love the way it's all coming together and developing, and there are a few shots that I don't have to be in, so will have the opportunity to film, which I'm quite looking forward to - especially because one will be from our attic - a bit scary, but fun!
Saturday, November 29, 2008
Today's Shoot!
I'm really wishing that we decided on doing a RomCom or something instead of a horror/thriller, only because the atmosphere is so creepy!! My heart's going at about a million beats per minute. Only a slight exaggeration. When Bhavika, Bisma and I were sitting in a group earlier to discuss ideas, I was sitting away from the other two, and Bisma suddenly pointed behind me and screamed really convincingly!!!! Which made me and Bhavika scream too. Anyway. That was enough to set the mood... you don't even wanna know what happened when Mary arrived and knocked on the door.
ANYWAY, moving on. The actual shoot. We spent some time writing down exactly what our shots were - basically a shooting script, which then made it a lot easier, and now we know exactly what we're doing it's a whole lot easier and more efficient. We were also a bit unsure about a few things but we've sorted them out now and we have some dialogue that should fit in nicely. Yay! We got some good footage [I think] as well and we sorted out the mise-en-scène for the dressing table, which was all we needed for today.
Things that I learned today:
1) Strange sounds normally have a perfectly reasonable explanation - that freaky clicking/ticking noise that could only be heard in the headphones and on playback turned out to be the camera zoom, not a Doctor Who style clockwork android.
2) Continuity can make things a bit boring for the actor - it was a bit annoying having to stay in the same position and being unable to watch back footage - but worth it!
3) Shooting scripts really really are amazing.
4) It's a lot harder than one might think to get a knife to flash menacingly - seriously, it just wasn't shining.
5) Props need to be more organised - we had everything we needed today, but it would've been good to have the shoes, and we really should've got some red lipstick...
What we still need to do:
- the putting on the heels shot
- picking up the knife?
- the housemate walking into the room & having a few lines of dialogue with her
- the radio/song - and we need to work out a proper script for the radio news thing, and get the song
Second Test Shoot
Talk about timing. But, you know, the show must go on! Hopefully it will all go well and we'll be happy with our footage - we've changed our opening quite a lot, and have just worked out the shots, but they should all work.
My only reservations about the idea are that, although I do really like it, I'd like it to be a bit more interesting. However, with only two minutes worth of footage it'd be really hard to do this without making it ridiculously complicated, and we don't want our audience to have to take in too much - although it might make sense to us, seeing as we thought out the whole idea, it could be confusing to a viewer. Anyway, we'll see how it goes :)
Tuesday, November 25, 2008
Thoughts
Group Test Shoot
So yeah, we got started, and it was freezing, but hey, anything for media! We tried out a lot that we'd intended to and got all the car park scenes done - which was fab, and gave us more of an idea about how it will look. However, there were a lot of obstacles to overcome and interruptions which made shooting pretty complicated... after all, it's a car park, there are gonna be people parking and going up to the cinema... Then there's lighting, background noise, permissions...
After watching back our footage, we decided it would probably be a better idea to go back to the alleyway idea, because we have a good location. We found from our footage that it was quite blurry as well, which I think is down to lighting rather than camerawork (I hope!). Also, the actions and what's happening in the shot don't really have to change and we've already gone through them - it's just a change of location.
I think I worked quite well in the test shoot, and did a lot of the filming - probably more than I've ever done, so that was good experience. I also did a bit of sound and a bit of lighting, and we learnt a lot about how important both these things are - I think the whole group is a bit more knowledgable about the whole process now, so it was a great shoot in that sense.
So, we've decided that we need to check out our new locations properly, with the camcorders, and positions, and all of that, and avoid what happened at the car park - this means we're doing another test shoot, hopefully a more successful one in terms of getting the shots we're going to have in our final production, on Friday, before we then have a proper shoot on Saturday. Should be good!
Individual Treatment
Basic Plot - it's coming up to Valentine's Day, and police have noticed connections in a series of murders. They don't know it yet, but the killer is a young woman whose boyfriend cheated on her with her best friend - she's out for revenge and goes out killing unsuspecting beautiful young women whom she sees as threats. The girlfriend of the detective working on the case is killed on Valentine's Day, when he was going to propose to her...
Opening - the killer is getting ready to go out - at this time the audience thinks she's going to be going out clubbing or whatever - there is cross-cutting to a girl who's been out and is coming home, has left her friends, is walking down an alleyway quickly... the killer comes up behind her (this would be a subjective tracking shot) and puts her hand over her mouth as the camera cuts to a CU of the victim and we see the face of the first girl (killer) behind her.
Monday, November 24, 2008
BLK feedback
Please see the main blog posts for advice on how to proceed with your individual blog if you're not sure what you should be doing.
Your evaluation is not complete and there is no continuity sequence link? What's going on?
Tuesday, November 18, 2008
Groups!!
Sunday, November 16, 2008
Preliminary Exercise Evaluation 6
From completing this task, I've learnt how incredibly important it is to really plan in detail and walkthrough everything before shooting, with the cameras and people in position, because otherwise you don't know if you'll be able to get the right shots. It was good experience and we got a chance to use a lot of different skills that we either hadn't used for a while, or had never used before, as well as the whole process of planning, shooting, and editing something more detailed and advanced than anything we've done in the past. For example, in the production of this sequence, we learnt how to set up shots properly, e.g. 'Camera ready?', 'Sound ready?', 'Roll camera', and of course 'Action!' and 'Cut!'. This was actually really helpful because it meant everyone knew what was happening and everyone was ready - and if they weren't we waited.
When we were planning we had to think about the locations that would be available to us, and if they would work for our idea - we had to change from one room to another because there were people working in one of them. The room we did use was suited well for our sequence and the situation, so we didn't really have a problem, but I've learnt that locations are really important to check out beforehand, and make sure they will be available.
I also learnt a lot about the order in which shots are filmed - when working with a shooting script it is much more efficient, because it meant we knew exactly what we were going to film, we didn't have to shoot in the order they would be arranged during editing (because it was non-linear), and we didn't forget any of our shots - so it all made sense. So I'm going to make sure we use shooting scripts for our group project, so we know exactly what we're doing and our organisation will be a lot better. In the same way, the storyboard really helped; in the planning stage we could see the way our shots would fit together, and check the continuity - unfortunately we didn't see the problem with the establishing pan shot at this stage, but we avoided any others. We also used it when we were editing; it made it so much easier to cut up our footage and put shots in the right places which would otherwise have been trickier because we were using non-linear editing, so we saved a lot of time that would otherwise have been spent looking through all the shots and working out where they'd go.
I learnt that it's also really important to do at least two takes (but preferably more, time permitting) for every shot, even if it looked ok at the time, and to leave more space at the beginnings and ends of shots and dialogue, particularly with shot/reverse-shots, because otherwise it's hard not to cut things off or be really sudden, making the editing more noticeable. Because we haven't got a time limit in the days we film (to an extent) for our group project, we can take the time to do this.
This task has taught me that even simple things take a lot of effort and detail to plan, shoot, and edit, but can still look effective - including dialogue made the sequence interesting, so this is something I'll try to have when it comes to making our film opening. Also, because it was a real-time sequence, we got to show off continuity techniques, so it will be a lot better to do this in our opening.
Preliminary Exercise Evaluation 5
Our sequence was successful in that, as the brief required, it featured a match-on-action, shot/reverse-shots, and demonstrated the 180 degree rule. The brief also stated it should show a character opening a door (that's where the match-on-action is), crossing a room, sitting opposite another character and exchanging dialogue with them (where we get the 180 degree rule and shot/reverse-shot), all of which our sequence has. There is good continuity, although there is one bit after Amelia comes in the door where she is in a slightly different place (see 0:10 minutes in and 0:12 minutes in). However, it does not greatly affect the continuity of the sequence.
The sequence makes sense, although it may be a bit confusing before you see the whole thing where Loren is - we had planned to make our establishing shot a pan from Loren typing on a computer to the door opening and Amelia coming in. However, when it came to editing, we realised we'd made a mistake and that this wouldn't work, as we showed Amelia rushing in from outside - the pan would be too slow and our match-on-action would not work. We remedied this by taking the beginning of the pan shot, which just showed Loren typing, before the camera started moving, and then cutting straight to Amelia coming in the outside door. Although this bit may be slightly confusing (partly because it had to be short, so the audience would not see the camera begin to pan to the door), it does make sense - when Amelia enters you have a sense of where the characters are in relation to each other and the room. It flows in a logical way, and is also a plausible situation - two girls gossipping about another girl, and then being interrupted by that girl, so when you watch it back the edits are not really noticeable - this of course is what we aimed to achieve. It is fairly seamless and works quite well overall, but there are some moments where it's a little unrealistic or stilted. One such section is after Loren asks "What's up?", and Amelia grabs a chair and pulls it towards Loren before speaking. There is a slightly too long pause in between Loren's question and Amelia's reply, which is a little bit unnatural, thought it does create suspense for the audience as they don't know what she's so excited about, and have to wait - just a bit too long. However, we had to use this shot, as from the bit where she grabs the chair and starts talking to Loren, it is all one shot until they turn to look at the door, and, despite shooting about twelve takes, it was the only one we could use. In the others, Amelia's head kept getting cut out of the frame because she was moving about when she was talking (because it was such exciting gossip!).
However, overall the sequence was how we'd planned it to be - the shot distances and camera movements (apart from the pan at the beginning which we had to change) were the same as the way they'd been storyboarded, and by following our storyboard we got match-on-actions and shot/reverse-shots that made sense and I feel worked really well. This was the first time we'd used the microphones, and they were really helpful; I feel that the sound in our sequence is really good, in that the dialogue is all audible and clear, and there is not too much background noise, only what was necessary, i.e. the sound of typing on a keyboard when Loren is doing so in the establishing shot, and the door opening, which causes Amelia and Loren to look out of shot towards it, and therefore allows a motivated cut to the girl wearing the 'ugliest jumper ever' opening the door and looking in, after which there is a reaction shot of the two girls giggling. All in all, we had to work really hard on editing to make the sequence look more natural and make it flow, but I think we did a pretty good job and it was quite successful.
With hindsight, if we were to reshoot the sequence, I think we would shoot more takes where we needed them, which we didn't have time to do this time, with just an hour. We would also think more about how everything would fit together from filming to editing, so we could avoid disasters with establishing shots!
Preliminary Exercise Evaluation 4
When we were planning, we knew we had to take into account our limitations on time, which were that we only had one hour to plan, one hour to shoot, and one hour to edit, which meant we had to keep things fairly short and simple, whilst still meeting the brief. We also had to think about our location, and the environment of that location. We had to shoot in school, so there was a lot to think about it in terms of background noise from bells and classrooms, and people walking around, getting in shots or limiting time because we would have to wait. When we planned, we didn't know what the weather would be like on our day of shooting, so decided against filming outside - it also is a far less controlled environment. In the end we chose to film in the media block as it was the most convenient and had everything we needed.
When we were shooting, we had to remember to get the shot types right in terms of distance, cut-off points, and movement, which meant taking time to set up shots. Continuity was, of course, very important, so as well as planning our shots carefully and using a storyboard to check continuity, when we were actually shooting we had to take the environment into account; we put paper over the windows in the door we were using in case people walked by outside and suddenly appeared behind the door in any shots, and we also had to try to avoid getting any bells ringing or other people talking/shouting 'action' etc. in any of our shots, which was quite tricky. Also, we knew that we would be using non-linear editing, and for our shot-reverse-shots we just filmed all of the dialogue twice (plus all the takes...), with the focus on one of the characters each time. This meant that during the editing process we had a lot of cutting up to do, and checking to make sure things stayed the same in each shot.
Sunday, November 9, 2008
Preliminary Exercise Evaluation 3
During the production stage of this task, we used Cannon mini DV cameras, a microphone, and a tripod. We kept the camera on the tripod as there was no need for us to use handheld shots at any point, and with the microphone, we held it (out of shot) above the camera, pointing towards whatever sound we needed, so in the conversation shots, towards whoever was speaking, and in the shot of the door opening, we pointed it in the direction of the door. We did this so as to best capture the desired sound, and minimise unwanted background noise.
During the post-production stage of the task, we used the software Premiere Pro to edit our footage. We used the razor tool to cut up our shots, so we could edit them more easily and work out which ones were the best takes. We also used the grab tool to move cut up clips into the editing monitor[??] so we could change the length of the shot and choose the right bits for our sequence. This part of the editing was quite a lengthy process, because we had a great number of takes for some of our shots, so there were a lot to go through and choose from. We also put in titles, to provide the title of the sequence (Ugliest Jumper Ever), and used different transitions when we had a fade from black into the opening shot, and at the end when we had a fade to black.
Preliminary Exercise Evaluation 2
We had an hour to plan, and within our group we discussed what our sequence would actually consist of - the plot, the location, who would act - and then we were each allocated a particular task. We did a location recce to work out positions of both cameras and actors and to see if it would work out. Loren wrote the script for the dialogue between the two characters, while Shaun created a storyboard, which allowed us to see how the shots would fit together with transitions, movements, and the plot of our sequence itself. We knew we would be using non-linear editing, which we took into account when Amelia and I made the shooting script, which we followed when shooting to make sure we got all of our shots filmed, and helped us to do this in the most time-efficient way.
Friday, November 7, 2008
DVD Cover Analysis
Thursday, November 6, 2008
Preliminary Exercise Evaluation 1
I worked with Amelia, Loren, and Shaun for this task, and we decided between us to each do a different part of the planning, as we had already discussed it but only had an hour to do it, and this meant it could be done quickly and with everyone contributing. In the production stage, Shaun and I did most of the camerawork, because Amelia and Loren were acting in it, apart from a shot at the end of me. Again, we only had an hour to shoot, so we thought that this would be the most time-efficient method of getting our footage, and role-swapping would have been almost impossible as Loren and Amelia were both in nearly all the shots. When we had our rushes, we had quite a lot to edit with a great deal of takes for a few of the shots. We all edited for 15 minutes each, and helped each other out, making decisions as a group and offering advice when needed, which turned out to be an effective method, as we got it all finished. I feel we worked well together as a group, with everyone doing their bit and listening to each other without any arguments arising, and a general nice group dynamic.
Tuesday, November 4, 2008
Music!
From the same series of clips about the making of Sweeney Todd, this one says a bit about the music in it, which I found quite interesting and fun to watch. Plus I like the clips from the film! Enjoy :)
'Sweeney Todd: The Demon Barber of Fleet Street'
I feel that these videos, about Tim Burton's 'vision' of Sweeney Todd, are really useful and inspiring, giving information about all different elements in the film from a wide array of people involved - including actors, the composer, producers, the screenwriter, and Tim Burton himself, who directed the film.
The film itself, although classified under the genre of a musical, has elements of other genres too - it is a horror, but is also funny, using a lot of black humour. In the second clip [above], Helena Bonham Carter, who plays Mrs Lovett and is Burton's fiancé, talks about how "Tim's always loved horror movies", [as does Johnny Depp who frequently works with Burton and plays Sweeney Todd], and how they "looked back at their old favourites for a lot of inspiration".
Sweeney Todd started out as Benjamin Barker, a barber, living happily with his beautiful wife Lucy, and their baby daughter, Johanna, in Victorian London. However, Lucy's beauty catches the eye of Judge Turpin, who convicts Benjamin of a crime he did not commit and deports him to Australia.
On his return to London fifteen years later (which was illegal and accomplished with the help of Anthony, a young sailor), he learns from Mrs Lovett, owner of a (highly unsuccessful) pie shop and an old friend, that after deporting him, Judge Turpin raped his wife, and she then poisoned herself and is dead. Johanna was put into Judge Turpin's care. Benjamin tells Mrs Lovett that he's not Benjamin Barker anymore, but Sweeney Todd, and he reopens his barber shop above Mrs Lovett's pie shop. With Mrs Lovett's help, he plans to rid London of the corrupt aristocracy, wreaking his vengeance upon them and particularly Judge Turpin, by luring in unsuspecting victims to his barbershop before cutting their throats and delivering the bodies to Mrs Lovett, who uses them for her meat pies - which are hugely successful with her unknowing customers...
Todd is instantly recognisable - firstly, he's played by Johnny Depp, who has a great talent in adapting to his different roles and making the audience forget previous characters he's played in his new role. Costume-wise, his hair is wildly unkempt (though of course, he is clean-shaven), and has, as stated in one of the videos, a Bride of Frankenstein style white streak running through it. His face is made to be very pale, with his eyes emphasised, as is Mrs Lovett [see below]. His costume is kept to dull, cold shades.
Sweeney Todd & Mrs. Lovett
Monday, November 3, 2008
Directors again!
- filmmaker and music video director
- tends to make dark, stylish movies
- often focuses on psychological
- has worked often with Brad Pitt, e.g. in Se7en (1995), Fight Club (1999), and The Curious Case of Benjamin Button (2008)
- has been nominated for/won numerous awards, the most illustrious of which include:
- Golden Globe nomination for Best Director - Motion Picture for The Curious Case of Benjamin Button
- BAFTA Film Award nomination for Best Director for The Curious Case of Benjamin Button
- Oscar nomination for Best Achievement in Directing for The Curious Case of Benjamin Button
- won the DGA (Directors Guild of America, USA) Award for Outstanding Directorial Achievement in Commercials in 2004
- nominated for the OFCS (Online Film Critics Society) Award in 2000, for Best Director with Fight Club, and in 2008 for Best Director with Zodiac (2007)
Directors again
- Luhrmann was born Mark Anthony Luhrmann, and was given his nickname 'Baz' because of a resemblance to Basil Brush...
- like Burton, Luhrmann has a distinctive style
- he has drawn influence from Grand Opera/Italian Grand Opera in his works, particularly Moulin Rouge! [one of my favourite films!], and it really comes through, e.g. in his openings with the huge stage curtains
- he's worked with Nicole Kidman a few times
- films he has directed:
- Strictly Ballroom (1992) starring Paul Mercurio and Tara Morice
- Romeo and Juliet (1996) starring Leonardo DiCaprio and Claire Danes
- Moulin Rouge! (2001) starring Nicole Kidman and Ewan McGregor
- Australia (2008) starring Nicole Kidman and Hugh Jackman
- he was nominated for Directors Guild of America and Golden Globe awards for Best Director - Motion Picture for Moulin Rouge!, which also received an Oscar nomination for Best Picture
Directors
- he has his own unique, quirky style - his films tend to be quite dark and gothic
- his characters are always very interesting, and their quirks make them very memorable
- he is imaginitive and original
- his films are both fun and clever
- Burton often works with actor Johnny Depp, and actress Helena Bonham-Carter (with whom he has a son), who are both very talented and I really love
- amongst many others, [including animated films such as Corpse Bride (2005) which he also animated for, like The Nightmare Before Christmas (1993)], directed:
- Edward Scissorhands (1990) starring Johnny Depp
- Sleepy Hollow (1999) starring Johnny Depp
- Sweeney Todd: The Demon Barber of Fleet Street (2007) starring Johnny Depp and Helena Bonham-Carter
- and due to be released in 2010, Alice in Wonderland, which I'm incredibly excited about because I love Alice in Wonderland!
- he's won and been nominated for many Oscars for a large proportion of his films
Saw 0.5
This is the original short film that I mentioned two posts ago upon which 'Saw' was based. It begins with white noise as you'd get on a television screen - in itself this is a little unsettling, as it has become associated with horror (in 'The Ring', the film 'White Noise', and others) and generally a loss of communication, giving connotations of isolation. As well as this, it links to the video played later in the story. However, there are only about 2 seconds of this white noise! After that, we see lots of graphics that we can just make out to be blueprints of some kind of contraption cut one after another at high speed, while tension is build using an accompanying sharp, non-melodic sound, which increases in pitch and bears a resemblance to the sound of a tape being wound on fast-forward. After this we again have a fleeting shot of a 'snowy' screen. This is replace with a white screen, on which the title 'SAW' is punched in red letters, one by one, whilst in the background the music has changed to percussion with a low, minor strings underneath it, which are interrupted when once again the blueprints and 'snowy' screen image returns. The image cuts to CU of an ashtray with a cigarette in it, the packet and a cup in the background. A hand comes into the shot and picks up the cigarette, at which point there is a cut to a MCU of a detective, then to a MCU of the man smoking the cigarette. It is high-key lighting but with a cold tone - blues, greys, and whites. He has blood on his face, his clothes are looking worse-for-wear, he is handcuffed and he looks very shaken, with one arm crossed over himself in a defensive position. The camera moves out so we see more of the man, whose name we now know is David, and some of the table. As David mentions the photos, there is a cutaway to a photo on the table of a sinister looking chair, then to a syringe in an evidence bag, and the camera pans to a photo of a scalpel surrounded by blood. The camera cuts back to the arc around the table, where it has come to rest in position framing an OTS MS of David. The detective asks him for his story, and there is a cut to a CU of the detective. Back to the OTS shot, and David begins his story, putting his cigarette to his lips. There is a flashback, starting with a graphic match to the previous shot, as David is lighting a cigarette, which makes the transition much smoother. The music we heard in the opening titles starts up again, and we have a mini-montage of him getting ready to leave the hospital. He bumps into a nurse, who tells him to put out his cigarette, and he says he is - he's taking it out with him. There are good match-on-action shots here, demonstrating good use of continuity techniques. The nurse tells David the cigarettes will kill him, to which he replies 'living is overrated'. There is a small track and a pan as the camera follows David towards the lift and he puts on headphones, at which point the music we'd been hearing becomes diegetic, coming from his headphones. However, it slowly fades out, and is replaced with an eerie, atmospheric sound, similar to that of an arriving lift, but that the audience will probably attribute to whoever is approaching him from behind. We get this impression from the slow forward track to David's back that acts as a POV shot. A hand comes into shot and taps him on the back, and he turns and is knocked out. The effect of this is created using a fade-out to bright white, followed by a quick fade back in to a MS of David in the interrogation room, ending the flashback. As David talks, the camera very slowly, almost unnoticably zooms in closer, with occasional cuts back to the detective, ending on a BCU and another flashback, this time created with a small tilt upwards and a dissolve into the image of a 'snowy' screen and white noise, which in turn dissolves into a shot featuring the top half of David's head - another graphic match creating a smooth, effective transition. Here, however, the lighting has a green tinge to it and is low-key, and David has some kind of contraption attached to his head. He looks down at it and starts to panic, and the accompanying sound is parallel to this - high pitched, frantic strings with no tune. The camera reverse tracks to a MLS and we can see he is in some kind of cell and tied to a chair. Cut to an EHA ELS of the whole setup, which acts as an establishing shot. There is the sound of thunder and we get the effect of lightning, before a cut to an ECU of David from the side, so we can see the contraption better. He is panicking and confused, and looks around the room while the camera arcs around him. Lights flash, and he struggles to free himself, which we see at various shot distances. The audience is given a glimpse of the back of the contraption, where a timer is fitted. This creates suspense - we don't know when it will be set off, if the timer has started yet, etc., and David is unaware of its existence. Suddenly the television flickers to life and the image of the puppet appears. It is highly disturbing because puppets were originally toys to amuse children, but this one is grotesquely caricatured, and coloured only with black, white and red. When applied to this situation, it is a very chilling image, particularly when it starts to speak. It turns to the camera, as though it is inside the television looking at him. [Although the voice is quite creepy, it did at some points remind me of Bruce the vegetarian shark from 'Finding Nemo'... not sure why, perhaps just the Aussie accent?] The puppet greets David with his name, and says 'I want to play a game', again, playing on the children theme, the sense of fun and innocence, and subverting it completely. He explains how the device attached to David works, and gives a demonstration. The timer on the 'reverse bear trap' in the video goes off, and we hear ticking, like that of a clock; there's a cut back to the establishing shot, and then see what the device does in the video. The puppet tells him there's a key to the device - in the stomach of his dead cellmate - and that he has to make his choice - live or die. The video ends and at this point (5:11 minutes into the clip) David goes into a complete frenzy, panicking like mad, which is echoed and transferred to the audience by the use of editing here - jump cuts and under-cranking are used, and quick cuts between a MS of him in the chair to closer shots, where the camera arcs around, and they are faded together. Again, the music is parallel, with a screeching sound & what we associate with electricity. In his frantic desperation, he frees himself - and in doing so, triggers the timer. He realises with horror, and we get a cutaway to the timer, and hear the ticking sound. Again he panics and tries to pull it off his head, but fails. The lights in the room are flashing, adding more horror to the scene. The flashback ends again with a cut back to a CU of David, who looks extremely disturbed and agitated. The detective is presumable reading his statement and explains that that's when he saw the body - cue flashback, but done with a simple cut this time, to a handheld camera tracking David. This scene is really chilling, as just as David finds the scalpel and is about to cut into the body's stomach, he realises the man is, in fact, not a corpse, but has been put under paralysis. The man pleads with his eyes, but we can tell that David is fighting with himself to do this because he doesn't want to die - these shots are interspersed with cutaways of the timer. The frenzied strings are back, building tension once more. At the moment he raises the scalpel, the flashback ends again. When we return to the flashback, we see the shadow from the flickering lights of David cutting into the man, more cutaways to the timer, getting ever closer to the end, and his bloody fingers as he finds the key, and it gets tenser and tenser - will he get it off in time? [of course, we know he does because we've seen him alive and ok in the interview, but we don't think about this in the suspense and excitement of the moment]. He gets it off just in time as it snaps open, and we have a MCU of his blood-covered face and hands as he screams and sobs at his ordeal. Then the figure from the video enters the room on a squeaky tricicle - another child's toy - and congratulates him. The explanation we are offered for the actions of David's tormentor is that 'most people are so ungrateful to be alive, but not [David]. Not any more.' [This reminds me of the scene in 'Fight Club' with Raymond K. Hessel - Tyler threatens him with a gun and makes him think he will kill him, then lets him go, but tells him to go out and become a vet, as he had wanted to do. He says the next day will be the best day of Raymond K. Hessel's life.] The flashback ends with a dissolve back to the interrogation room, and once again the camera moves from David to the back of the detective, creating an OTS shot, where the detective asks him, 'are you grateful David?', at which point David completely breaks down. The film ends with a fade to black, and to an old, derelict bathroom, where the camera zooms towards the end wall, where a hole appears and an eye can be seen looking through. The title 'SAW' appears again, the 'A' where the eye is, and music is once again what we heard in the opening. The shot cuts to black and the credits begin.
Making of 'Sweeney Todd' - Costume Design (1/2)
I was doing a bit of research into costume, and I thought of 'Sweeney Todd: The Demon Barber of Fleet Street', directed by Tim Burton, 2007, as a film with its own unique mise-en-scène and style - like all Burton's films. So I looked it up and I found all these great videos about the making of 'Sweeney Todd' on Tim Burton's YouTube, including costume design. I'm going to post a couple onto my blog so you can see it all yourself :) Love it!!
Horror Films
Genre - The Way It Goes
(in horror)
Genre
1. a class or category of artistic endeavor having a particular form, content, technique, or the like: the genre of epic poetry; the genre of symphonic music.
2. Fine Arts.
a. paintings in which scenes of everyday life form the subject matter.
b. a realistic style of painting using such subject matter.
3. genus; kind; sort; style. –adjective
4. Fine Arts. of or pertaining to genre.
5. of or pertaining to a distinctive literary type.
- grouping films by genre allows us to group them by similarities
- depends on how it is made and what it is about - characteristics, key feature, conventions
Categories of Conventions:
Characters: typical roles, characteristics, relationships, action & behaviour, names, costume etc.
Narratives: typical plots/structures, events & how they happen
Themes: typical ideas behind the story, what the film is about, the director's intentions for the audience, ways of thinking that the film inspires
Iconography: mise-en-scène, props, locations, colours, shooting, lighting and techniques
There need to be enough films with similar characterstics and key features for a genre to be created, e.g. horror. Sub-genres can only develop once a genre is very large, e.g. Zombie films are a sub-genre of horror, as they have similar characteristics but their own defining features too.
The key to making any genre film successful is REPETITION and DIFFERENCE - directors take elements of previous successful films & insert twists and breaks with convention. A film will probably be unsuccessful if it is too similar to another.
Formula for a successful genre film = familiar combined with the unexpected. There needs to be familiarity, or audiences can become confused. Word-of-mouth can undo initial successes of films which fail to meet the conventions of the genre they claim to be.
Films that cross genres [hybrids] often have several different posters advertising the film, each portraying a different genre within the film.
Genre films are much easier to target and market en masse than non-genre films, due to the power of expectation amongst audiences. Non-genre films tend to be more difficult to decode & therefore be enjoyed, which is one thing that can limit their mainstream appeal.
For producers and directors, using genre conventions helps films have a higher popularity and familiarity with audiences, and helps them to target & market the film. The risk factor is reduced with the use of previously successful elements too.
For audiences, genres help inform what they like and therefore what films they want to see, which stems from the expectations of certain genres - as audience members, we know generally what we do and don't like and so tend to go for what we know when choosing films - we look for the familiar. These are called 'predictable pleasures'.
However, categories are not as stable as they look; there is not one for everything. Genre theory is useful but if you look at it too closely and try to play around with it too much, it doesn't really work.
Sunday, November 2, 2008
Filmmaking Tips
- Script - get to know your characters; make up a backstory for them. Whether or not it features in the film is irrelevant.
- Pre-production - do location scouting, and do a location recce to make sure everything's fine before filming day.
- Casting - when auditioning your actors, get them to read a monologue or a scene from your script twice. The second time, give them direction on how to read it. See if they follow your directions; if they don't, they probably won't on set either.
- Rehearsals - if you have a limited rehearsal schedule, go for the most difficult scenes to film, such as those with lots of movement or long shots [as in time, not distance].
- Equipment - always have the appropriate emergency equipment!!: extra battery, tape cleaner, lens cleaner, AC adapter etc.
- Production - a lot of time is spent moving around between sets, so once the camera, mic, and lighting is set up, shoot everything with that setup then before moving on.
- Production - avoid shooting with audio outside around any day where there is likely to be some kind of background noise, e.g. Guy Fawkes Night when there will be lots of fireworks, and if you have to, keep the takes short.
- Directing - when things go wrong (which they will) don't lose your cool; the cast & crew look to the director to keep everything together. Think of a backup plan and do that, and when you make a mistake, admit it.
- Keeping everyone happy - always have food and drink on the set that accomodates everyone, & take lunch breaks on longer days.
- Editing - don't edit alone; if you edit by yourself and don't allow feedback along the way, your film may look great to you but the audience might hate it. Make sure the people helping you edit aren't afraid to point out things they think could be done better, as the movie is ultimately better through compromise.
More Contrapuntal Sound
This is a clip from 'Good Morning, Vietnam', a film from 1987 directed by Barry Levinson. I haven't seen the film, but I found this clip when I was looking for the use of contrapuntal sound in films.
In this clip, it comes when Williams, who plays Adrian Cronauer, a new DJ for Armed Forces Radio, plays Louis Armstrong's 'What a Wonderful World' for the troops heading into danger. We see cross-cuts between the troops setting off on their journey and the Vietnamese people going about their everyday lives peacefully and calmly. 1:05 minutes into the clip, we see a handheld pan on a helicopter, and then there is a montage of clips of devastation and destruction, and the 'trees of green' next to homes being blown up and burnt, whilst over the top, 'What a Wonderful World' is still playing. While we see an image of an angry protest and the clash between the protesters and the police, we hear the lyrics 'I see friends shaking hands saying "how do you do"; they're really saying "I love you"' - the music couldn't really be more contrapuntal to the action, and it makes the sequence much more effective.
Contrapuntal Sound
Saturday, November 1, 2008
Sound
DIEGESIS - the 'world' of the film and the elements belonging to it.
DIEGETIC SOUND - sound which is part of the film's world, even if it is added in the editing process, e.g. a door slamming, footsteps, an explosion...
There are two types of diegetic sound:
ON-SCREEN - sound that we hear that originates from something happening in shot, e.g. someone who is in shot speaking. We hear the sound and see what's making it.
OFF-SCREEN - sound that we hear that originates from something happening out of shot, e.g. the phone or doorbell ringing; or someone going to make a cup of tea, leaving someone else alone in the shot, but we hear their half of the conversation and the kettle boiling and spoons and mugs clinking. We hear the sound but can't see what's making it.
The usage of both on-screen and off-screen sound helps to build a three-dimensional world for the audience, and makes it easier to forget they're viewing images on a flat screen. Off-screen sound can be used to inform us of events and settings, e.g. we might hear shouting in another room, and know that people are having an argument; if we hear a police/ambulance/fire engine siren, we can deduce that help is coming, and the place is by a main road; we might hear the sound of lots of traffic, and know that we are probably in an urban location.
NON-DIEGETIC SOUND - sound which is not part of the film's world and has definitely been added during the editing process. If you were in the film's world, you would not be able to hear it, e.g. the voice-over of a narrator, or orchestral music that's not being played by someone in the film - soundtrack but not SFX. Music can be diegetic if it's coming from a radio, jukebox, stereo etc.
FOLEY TRACK - the diegetic soundtrack, created by foley artists. Foley artists enhance sounds and create them (if it's a CGI) after shooting - basically sound effects, e.g. footsteps, rustling, a dinosaur hatching from an egg, a gunshot made louder... Click here for an insight into the art of foley...
SOUND BRIDGES - when the sound from one scene overlaps into the next scene. Sometimes the sound from one scene continues into/over the next scene, so the images change but we still hear the sounds from the previous scene. More often than that, the sound from the next scene starts before we see the relevant images, so we hear the sounds from that scene before we see the images.
This makes the narrative flow; without sound bridges films would be very disjointed, because they give the film a sense of linking, creating a wider and coherent diegetic world. In this way, sound bridges are a factor in the film's continuity.
PARALLEL (SYNCHRONOUS) SOUND - when what we see matches what we hear. In a film, the sound usually complements what we are seeing, e.g. happy music at happy moments, sad music with sad images, and exciting music for exciting scenes. The mood of the music matches the action on the screen, which is why it is called parallel sound (a.k.a. synchronous sound).
CONTRAPUNTAL (ASYNCHRONOUS) SOUND - when what we see does not match what we hear. Occasionally during a film, the sound does not seem to match the action, e.g. in Jaws, when we see images of people happily relaxing on holiday on Amity Beach, but hear the famous sinister motif of Jaws, which doesn't fit in with what we see, but by this point know to associate it with the arrival of the man-eating shark. This is contrapuntal (meaning 'at a counterpoint to') sound (a.k.a. asynchronous sound), and can be a very effective technique.
Film Trailer: Mirrors (2008)
As I'm sure you can see this is the trailer for the horror film 'Mirrors' which is out at the moment, based on the 2003 Korean film 'Into The Mirror'. To be completely honest, the trailer actually scared me quite a bit, particularly the last segment; I am pretty easily scared but I think this was effective, although I'm sure it helped that I watched it in the dark... And I'm going to see the film later. Aagh! Aaaanyway, what I'm going to talk about here is what makes the trailer so effective - apart from me being a bit scared of everything.
The trailer starts off with a fade into a nice establishing shot of a lovely house in a lovely neighbourhood, and the main characters and their family situation is set up, and there is quiet music. It's high key lighting and normal cuts. We then have a fade, showing us time has passed and introducing us to a new setting - the man from the previous sequence of shots getting out of a car and walking towards something, before another fade to another establishing shot, this time of an enormous, derelict building. With another fade we see presumably the inside of the building, with an ELS of a set of stairs and two people standing on them. This now has low-key lighting and is getting more sinister as we hear dialogue over the top of the shots. The use of fades gives the sequence a fairly slow pace, and we don't have too much to take in, so we can listen to the speech, which explains that the man who previously had this job was obsessed with the mirrors. This is the first connection to the title of the film and what it's about, making it a good time for a dissolve into the 20th Century Fox logo - the image of which has oh so cunningly been mirrored, as has the next image, the Regency logo. The music starts up and on the next shot of the actual film we hear those high pitched, almost frenzied strings which really help build tension - here the fades help with this because we have longer to wait for the next shot and it's all very frightening. The protagonist starts looking scared, and in one shot his back is to the mirror, but then his reflection turns around. We get a sudden, sinister drum beat and he turns; there's a great matched cut into a whip pan where we have his POV, seeing what he would as he turns. This sudden camera movement after so many static shots is startling and the glimpse into the character's viewpoint involves the audience, letting us feel his fear. Then we start getting short shots of things we can't quite make out but that we know are ominous and scary and not quite right with lots of shadows. The music [I think] builds to a howling/screaming like sound, and we get a title screen bearing the director's name appearing with a short banging sound as though it has slammed into view, white text on a black background. There are more short shots and a line of speech, with a sense of confusion and rising fear and suspense for the audience. Then we have more quick, short shots interspersed with fades and a creepy soundtrack, and we learn a little more (sort of) about the mirrors. There is a fade to another title screen, stating another film this director has made, which also allows for a change in setting and time. However, it is still low-key lighting, and there's a lot of confusion for the audience with short shots in quick succession, revealing a few more tiny snippets about the story, teasing us with a shortened version where we don't know exactly what's happening. At about 1.19 minutes in, there is a shot of a girl in what looks like some kind of cell, which uses jump cuts to add to this sense of confusion and the idea of paranormal happenings. There is a great deal of variation in pace and rhythm which makes it unsettling, because we don't know what's coming next in that respect; the high speed shows us a lot in a shorter space of time, and the slower parts build up tension and suspense, so when mixed together like this are even more effective. At this stage all the characters we see are in a state of panic, fear, desperation, confusion, all of which are transferred to the audience through the usage of the close up range, the music, the soundbites of screams and exclamations, and the content of the shots themselves. We see reflections where there aren't people, reflections doing horrible things, monstrous characters, and of course some children being creepy. After a succession of very short shots like this, we have a fade, and a MCU of the man in real despair screaming out to a mirror, a cut to an ECU on a man's face, and a few shots of some mirrors exploding, after which there is another fade into a shot showing small pieces of glass raining onto the floor, and the title 'MIRRORS', which is also mirrored in the surface of the floor. There are two more title screens with credits, and a slower fade into another one, providing the date of release and a website. So, that's the trailer. I think it was effective in giving a taster of the film and enticing the audience to want to find out what happens even though it may be scary, and therefore in promoting the film.