Blink Murder

The Main Task

Blink Murder is the name we gave to the film that we made the opening sequence for as part of our main task. The brief was to create a 2 minute opening sequence for a film of any genre, including titles and a soundtrack, with no copyrighted materials. Please click the HQ option at the side to view in high quality and improve your viewing experience! Enjoy : )

The Prelim - Ugliest Jumper Ever

The Preliminary Exercise

This is our preliminary exercise, which we called Ugliest Jumper Ever. The aim was to create a sequence demonstrating good continuity techniques, and had to show match on action, shot/reverse-shot, and the 180-degree rule. The brief stated that it had to be 30 seconds long, and comprise of a character opening a door, crossing a room, and sitting down in a chair opposite another character with whom s/he exchanges a few lines of dialogue. Again, please click the HQ option for a better viewing experience!

Monday, October 6, 2008

Continuity Editing Techniques

Continuity Techniques

Camera: (what's used for what...)
CU range - emotion; involvement of audience in action; draw eye to something significant; shock value
Mid range - linking shots; dialogue; action
Long range - establishing scenes & settings; changing scenes & settings; showing large-scale action; distancing audience from action
OTS - making audience see something from a certain character's point of view (POV); creating empathy by placing us on their 'side'
[obviously different shot types and camera work are used by directors for variety as well as continuity..!]


Camera Movement:
Movements by the camera produce the effect of physical movement for the audience:
Tracking - literally moves the audience
Zooming - forces the eye to focus on something in particular
Panning, crabbing, and arcing - provide an overview as though the eye is sweeping up/around the subject in a panoramic manner
Tilting - creating perspective or moving POV


Editing:
a necessary process with 4 main functions:
- enabling the production to be the required length
- allowing the selection of desired material, and removal of unwanted material or mistakes
- altering the way events have been portrayed, or altering the order in which they were shot (making it make sense)
- establishing a particular style or character of the production


Transitions:
Cuts - as well as just being used for ordinary changes between shots, cuts affect pace and rhythm, and so can be used to produce variation in them
Fades - often used to indicate a change in time, to quietly introduce a scene, or to peacefully end one
Dissolves - often used to slow down the pace and time, or connect the action going on in different time frames, such as in dream sequences, flashbacks and flashforwards, etc.
Wipes - as a technique which openly draws attention to itself, a wipe can be used as a clear indicator of change
[nowadays, digital edit suites allow us to to edit in any order, no matter how the footage was shot, and to re-edit however many times needed, without any loss in quality - this type of editing where it is not done in order is called non-linear editing]




Continuity Editing
- follows unwritten rules which mean a seamless narrative can be created
- suture - the process by which the audience is metaphorically 'sewn' into the narrative; because they are so drawn into the story and the characters, the editing process is 'invisible' to them, creating the suspension of disbelief in what they're seeing - they're allowed to forget that what they're watching isn't real, thereby increasing the possibility of viewing pleasure

The Techniques:
The 180° rule (see diagram below) - refers to an imaginary line cutting through the middle of
the scene. The two characters (or other elements) should maintain the same left/right relationship to each other. Crossing this line causes confusion and disorientation for the audience because it changes the perspective of the scene, so is avoided.

The 30° rule - states that the camera must move at least 30° between different shots of the same subject so as to avoid a jump cut (though excessive movement around the subject might violate the 180° rule). [However it should be noted that jump cuts are very common in horror films as a device to heighten fear in the audience, giving the sense of something paranormal.]

Shot order - particular shot ranges tend to be edited together in a certain order (e.g. Long to Mid to Close) avoiding sudden jumps in distance, so the audience can be taken smoothly through the narrative, and moved across physical space steadily.

Cuts/Dissolves - to create and change rhythm and pace, or for indicating change in time or space (dissolves)

Eyeline matching - must occur between characters and out of frame

Matched cut - the action of a shot matches with that of the preceeding shot

Match on action - the last action of one shot matches with the first action in the next shot

Shot-reverse-shot - in a conversation, cutting from a shot of one character to another (generally as they speak but also with reaction shots), and continuing back and forwards

Cross-cut - a cut from a shot of one line of action to a shot of a different line of action - audiences have gotten used to seeing them as happening simultaneously, for example in chase scenes - it adds tension and excitement to dramatic action

Parallel - the same as cross-cutting, but actions could be independent of each other; there could be a significant difference in time and space - editing in a parallel manner shows action as happening simultaneously

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